Knowledge Exchange Through Immersive Technology
This project explores the transformative potential of Extended Reality (XR) in education and industry. Through hands-on activities like Applicant Open Day Sessions and the Digital Well-being Conference, the project demonstrates how immersive technology can foster collaboration, creativity, and innovation.
Exploring Mixed Reality
This project aims to propose and prototype a Mixed Reality (MR) application that leverages the integration of virtual and augmented elements. This project encourages exploration beyond traditional boundaries, utilising innovative tools to communicate MR concepts effectively. The focus is on showcasing a seamless interaction between the digital and physical worlds, allowing users to experience a cohesive mixed-reality environment.
AR Ragdoll Prototype
This project focuses on designing and prototyping an Augmented Reality (AR) application that explores immersive AR design principles and user interaction. The project delivers a seamless, engaging AR experience by integrating digital elements with real-world environments. User playtesting provides valuable feedback to iterate and refine the prototype, ensuring a final product that is both user-friendly and highly interactive.
VR Prototype
This project aimed to explore VR design and rapid prototyping, incorporating human-centered design principles, interactivity, and immersive user experience. I developed a functional prototype and facilitated playtesting to gather essential user feedback, which was used to improve the VR application’s usability and engagement iteratively. This hands-on approach allowed for the refinement of both the technical and experiential elements, ensuring the final prototype met user needs effectively.
UI Prototyping in Unity
This project focuses on expanding the capabilities of an XR application by integrating a well-designed user interface (UI). The goal is to enhance the overall user experience by implementing UI elements that provide essential information and intuitive interactive controls within the virtual environment. By designing and testing the UI, the project aims to deliver a more engaging and user-friendly interface that seamlessly complements the immersive experience.
Unity’s XR Interaction Toolkit
Exploring the transition of an existing 3D scene into an interactive VR application using Unity’s XR Interaction Toolkit. By setting up the XR origin and implementing interactors and interactables, the aim is to allow users to engage with and navigate through the XR environment, offering a preview of the immersive and interactive experiences the application aims to provide
Utilising Unity to Prototype XR Applications
Exploring the composition of a 3D scene in Unity, leveraging ProBuilder for rapid prototyping and incorporating assets from external sources to enhance the XR environment. This process bridges the gap between design documentation and the virtual space, fostering a comprehensive understanding of Unity’s capabilities for XR development.
Designing for Extended Reality
Human-centered design principles are applied to create thorough documentation outlining an XR application’s vision. This documentation serves as a roadmap for the prototyping phase, ensuring that the XR experience is user-centric and aligned with technical and practical considerations for seamless development.
Immersive Exploration: Evaluating Engage VR
Evaluating Engage, a VR application, by assessing its usability, user experience (UX), interface, and overall effectiveness in providing immersion and engagement. This process ensures a comprehensive understanding of how well the application meets user needs while delivering an immersive and interactive experience.
Meta Spark AR: Chapter 3
Unleashing creativity with the Patch Editor: ‘Hands-On Augmented Reality Development with Meta Spark Studio’ by Jaleh Afshar