Hello 👋

I’m Kerry.

I’m a Digital Creative specialising in designing and prototyping digital and immersive experiences with a strong focus on user-centered design.

Kerry Steele-Jones

FHEA, MA, BA(Hons)

More

About
Me.

As a digital media creative with a deep focus on User Experience (UX), Interaction Design, Prototyping, and Extended Reality (XR), I thrive on crafting user-centric and innovative solutions across a variety of sectors. My work involves understanding users’ needs and leveraging cutting-edge technologies to create engaging, functional, and accessible designs across platforms, including web and mobile applications.

As a Senior Lecturer in Digital Media Practice and a lifelong learner, I’m always looking for the next adventure where I can apply my UX and immersive technologies expertise to make a meaningful impact across industries. My ongoing PhD research enhances my understanding of immersive environments for experiential learning and professional development, which I apply directly to creating impactful user experiences in real-world projects.

XR

Authoring
Tools.

My doctoral study is centred on democratising XR authoring tools, making immersive technology more accessible to diverse users. By developing a comprehensive resource hub, my work aims to provide a publicly accessible platform that empowers individuals and organisations to create and innovate their own XR experiences. This approach promotes a decentralised model of XR content creation, allowing users to tailor immersive experiences to their needs. Fostering collaboration and inclusivity, the research aspires to build a more connected and empowered community, ensuring that XR technology can be harnessed by anyone looking to engage with and benefit from it.

Explore My

Projects.

My

Latest
Adventures.

Paper VR Prototype
Extended Reality
admin

VR Prototype

This project aimed to explore VR design and rapid prototyping, incorporating human-centered design principles, interactivity, and immersive user experience. I developed a functional prototype and facilitated playtesting to gather essential user feedback, which was used to improve the VR application’s usability and engagement iteratively. This hands-on approach allowed for the refinement of both the technical and experiential elements, ensuring the final prototype met user needs effectively.

Detailed Scene Sketch
Circuit Stream
admin

UI Prototyping in Unity

This project focuses on expanding the capabilities of an XR application by integrating a well-designed user interface (UI). The goal is to enhance the overall user experience by implementing UI elements that provide essential information and intuitive interactive controls within the virtual environment. By designing and testing the UI, the project aims to deliver a more engaging and user-friendly interface that seamlessly complements the immersive experience.

Bridge Plan
Circuit Stream
admin

Unity’s XR Interaction Toolkit

Exploring the transition of an existing 3D scene into an interactive VR application using Unity’s XR Interaction Toolkit. By setting up the XR origin and implementing interactors and interactables, the aim is to allow users to engage with and navigate through the XR environment, offering a preview of the immersive and interactive experiences the application aims to provide

Selecting Model Faces in Unity using the ProBuilder tool
Circuit Stream
admin

Utilising Unity to Prototype XR Applications

Exploring the composition of a 3D scene in Unity, leveraging ProBuilder for rapid prototyping and incorporating assets from external sources to enhance the XR environment. This process bridges the gap between design documentation and the virtual space, fostering a comprehensive understanding of Unity’s capabilities for XR development.

Week 2 Blog Header. Sketch showing different VR Worlds
Circuit Stream
admin

Designing for Extended Reality

Human-centered design principles are applied to create thorough documentation outlining an XR application’s vision. This documentation serves as a roadmap for the prototyping phase, ensuring that the XR experience is user-centric and aligned with technical and practical considerations for seamless development.

Spark AR Patch Editor
Augmented Reality
admin

Meta Spark AR: Chapter 3

Unleashing creativity with the Patch Editor: ‘Hands-On Augmented Reality Development with Meta Spark Studio’ by Jaleh Afshar

Adobe Aero Certificate