Hello 👋
I’m Kerry.
I’m a Digital Creative specialising in designing and prototyping digital and immersive experiences with a strong focus on user-centered design.
- Explore my Digital Adventures
Kerry Steele-Jones
More
About
Me.
I’m a digital media creative specialising in UX, interaction design, prototyping, and XR (Extended Reality). My work explores how emerging technologies can create engaging, accessible, and meaningful experiences in XR environments, web, or mobile applications. My time as a Senior Lecturer in Digital Media has provided valuable insight into how we introduce people to new technologies and help them see their potential in different fields. I saw first-hand the challenges students and staff faced when adopting immersive tools, whether due to access barriers, complex interfaces, or a lack of structured onboarding. That experience has driven my interest in creating better ways to help people learn, experiment, and confidently adopt new technology.
I’m particularly interested in XR onboarding, authoring tools, and prototyping methods, not just in making technology more accessible but also in empowering people to create with it. I’ve been exploring spatial computing, interfaceless design, and AI-driven co-creation, thinking about how these ideas shape learning, creativity, and user experiences. I’m always looking for opportunities to experiment, collaborate, and push the boundaries of interactive and immersive technology through design research, design thinking and prototyping.
XR
Authoring
Tools.
My work focuses on democratising XR authoring tools and making immersive technology more accessible to diverse users. I’m particularly interested in how empowering people to create their own XR experiences can drive innovation, education, and professional development. By developing structured resources and accessible authoring environments, I aim to lower the barriers to entry, ensuring that XR technology isn’t limited to specialists but can be harnessed by anyone. This approach promotes a decentralised model of XR content creation, allowing individuals and organisations to build immersive experiences tailored to their needs. XR can transform how we learn and work, giving people hands-on ways to explore, experiment, and develop new skills. My goal is to explore how immersive technology can create opportunities for people to learn, connect, and shape the future.
Explore My
Projects.
My
Latest
Adventures.

VR Prototype
This project aimed to explore VR design and rapid prototyping, incorporating human-centered design principles, interactivity, and immersive user experience. I developed a functional prototype and facilitated playtesting to gather essential user feedback, which was used to improve the VR application’s usability and engagement iteratively. This hands-on approach allowed for the refinement of both the technical and experiential elements, ensuring the final prototype met user needs effectively.

UI Prototyping in Unity
This project focuses on expanding the capabilities of an XR application by integrating a well-designed user interface (UI). The goal is to enhance the overall user experience by implementing UI elements that provide essential information and intuitive interactive controls within the virtual environment. By designing and testing the UI, the project aims to deliver a more engaging and user-friendly interface that seamlessly complements the immersive experience.

Unity’s XR Interaction Toolkit
Exploring the transition of an existing 3D scene into an interactive VR application using Unity’s XR Interaction Toolkit. By setting up the XR origin and implementing interactors and interactables, the aim is to allow users to engage with and navigate through the XR environment, offering a preview of the immersive and interactive experiences the application aims to provide

Utilising Unity to Prototype XR Applications
Exploring the composition of a 3D scene in Unity, leveraging ProBuilder for rapid prototyping and incorporating assets from external sources to enhance the XR environment. This process bridges the gap between design documentation and the virtual space, fostering a comprehensive understanding of Unity’s capabilities for XR development.

Designing for Extended Reality
Human-centered design principles are applied to create thorough documentation outlining an XR application’s vision. This documentation serves as a roadmap for the prototyping phase, ensuring that the XR experience is user-centric and aligned with technical and practical considerations for seamless development.

Meta Spark AR: Chapter 3
Unleashing creativity with the Patch Editor: ‘Hands-On Augmented Reality Development with Meta Spark Studio’ by Jaleh Afshar